



When visited after the guards have been defeated decreases the hero's morale by 1 for the next battle.Ĭrystal Cavern: produces +1 per day for a player when flagged. Creature dwellings of level 5/6/7 are guarded by 9/6/3 non-upgraded versions of the creatures the dwelling produces (with exception of Pyre guarded by 6 Firebirds).ģ0 %: - 20, - 20, - 10, - and a treasure class artifact ġ0 %: - 20, - 20, - 10, - and a treasure class artifact. Flagged dwelling increases the growth for a certain creature by 1 in home towns. Ĭorpse: when first visited, has 20% chance to give the hero random treasure or minor class artifact.Ĭover of Darkness: creates a 20 tiles-radius shroud for non-allied players when visited.Ĭreature dwelling: enables a visiting hero to hire one type of creatures. Disappears after the visit.Ĭartographer: Surface, Water and Subterranean cartographers reveal all the surface, water and subterranean tiles respectively. Disappears after being visited when this condition is fulfilled.īuoy: gives the visiting hero +1 morale for the next battle.Ĭampfire: gives the player between 400–600 and 4–6 other resources. Each Black Market has a random set of 3 treasure, 3 minor, and 1 major artifact generated once for a game.īoat: enables a hero to move over water tiles.īorder Gate: cannot be passed unless one of the player's heroes have visited a Keymaster's Tent with the associated color.īorder Guard: cannot be passed unless one of the player's heroes have visited a Keymaster's Tent with the associated color. Anti-Magic Garrisons can be aligned both horizontally or vertically.Īrena: when visited, offers once for every hero to increase either their attack or defense skill by 2.īlack Market: enables visiting hero to buy artifacts for the 2,5 basic price. The garrison prevents all spellcasting during combat and in the visiting square. Good alignment heroes can sacrifice only artifacts, evil alignment heroes only creatures and neutral heroes can sacrifice both.Īnti-Magic Garrison: can withhold up to seven different stacks of creatures. Up to 7 stacks of units can be left inside of it.Īltar of Sacrifice: allows hero to sacrifice artifacts and/or creatures for experience. Combat taking place in Abandoned Mine will always use subterranean terrain with all native terrain bonuses.Īlchemist's Lab: produces +1 per day for a player when flagged. Up to 7 stacks of units can be left inside of it. After being released works as a random mine (except Sawmill). List of adventure map objects PictureĪbandoned Mine: guarded by 100-245 Troglodytes. Objects with repeatable actions may be repeated without spending movement points by pressing the space bar. The current date appears at the lower right corner of the Adventure Map screen. Town buildings producing creatures do so on the first day of the week. Resources represent gold and raw materials a player may spend to improve towns, recruit troops, and perform other actions. The subterranean territory is displayed on its own map.Īt the beginning of each day, mines and cities under player's control add to resources.

Heroes can travel from one layer to another either through Subterranean Gate or Monoliths. The Adventure Map consists of two layers: the surface and the subterranean level. Heroes will discover treasures, wandering creatures, valuable resources, and significant locations, like mines, which will provide steady streams of resources or creature dwellings where a hero may recruit troops for his army. Heroes can be sent to explore the map, and reveal new areas as they travel. Typically at the beginning of a scenario or a custom map, players can see only see areas within the view of their town's and/or heroes line of sight the rest is shrouded. Adventure Map represents the part of Erathia, where the game takes place.
